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Cinema Studio: Frank Herrmann
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Cinema Studio - Frank Herrmann.iso
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dusthelp2
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morphs
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1995-05-24
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Morphs
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Dust can morph two objects with any point-/edge- or face-count.
I developed the following three algorithms:
-Deform-Morphing: (MORPH2)
This is a very strong and slow algorithm which often produces
very good results. Because it performs some kind of iteration
the number of created objects is unknown - but you can specify
the minimum. The final number of objects is stored to the
variable "result".
(Only registered users are able to activate this algorithm.)
For good results the differences between the objects should be small.
(If you want to morph a tricycle into 25 balls you have to use the
Triangle-Morph-algorithm.)
-Triangle-Morphing:
procedure PMORPH
-creates two objects of the same triangle-count
-searches the closests triangles and resorts them
-searches the closest points and resorts them
procedure MORPH
-executes PMORPH
-executes a linear Morph (Imagine can do it for you,too)
-Build-Morphing
-kill the Source-Object while building the
Destination-Object:
linear: MORPH3
randomly: MORPH3RND